Games
![]() My experience with games runs the gamut. The first column and a half below are games I've designed, co-designed, or weighed in as a story consultant. Then come a few select manuals I've written, out of a much larger number. And finally there's Games.com, where I was, in two different incarnations, Web Site Editor and Senior Creative Consultant. As discussed under Prose, I was writing my second novel, set in Silicon Valley, when I called a friend at Atari to ask him questions, and ended up abandoning the novel to jump into game design. When I joined Atari it was huge; six months later it went into a steep decline. Since it employed thousands at the time, I don't think I can take full credit for that. When Jack Tramiel bought Atari and fired most of its employees overnight, I started writing comics for the second time, but continued to design games as a freelancer. Later I joined Activision as a Game designer and Documentation Manager. After Activision moved to LA I returned to freelancing. My most recent staff position was with Games.com (twice). Game creation is much more of a group effort than any other of my several careers, and I just can't mention everyone I've worked with, but if I've overlooked someone important or misremembered anything, I'd like to know. Drop me a line. |