Battletech:
The Crescent Hawks'
Revenge

Activision

This is another case where I had little to do with the game but everything to do with the 136-page manual, densely packed with the details of the Battletech world and its inhabitants. Finding a way to make it all coherent, let alone easy to read, required all the skills I'd learned as a writer, and as an artist, and as a gamer. I doubt that anyone from just one field could have done it.

It's worth mentioning that I wrote a lot of manuals for Activision while sitting behind the Documentation Manager's desk. Some of the titles included Heavyweight Championship Boxing, F14, Galaxy 5000, Ghostbusters, Thunderbirds, and Cyan's Cosmic Osmo and Manhole...


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