Mondu's Fight Palace

Activision

From the sublime to the ridiculous. After Epyx went bankrupt and cancelled Tales of Totem, I was recruited by Sierra Online, a highly-regarded company located in the California mountains near Yosemite. If you wanted to live that far outside an urban environment, it was a wonderful situation. If you didn't, well, then you couldn't work for Sierra.

I didn't. I love nature but I love a lot of other things, too. But Sierra was offering good money, so I called around to other houses looking to see if anyone else could save me from earning big bucks living in paradise. Activision came through, offering the same money with a hellish commute. I did come to really hate that commute, but otherwise I enjoyed my new digs.

Activision had two personalities: a purveyor of Sega and Nintendo action games, and the current owner of Infocom, the legendary creators of complex text adventures. My job there was equally schizophrenic: Game designer and Documentation Manager. This meant that I contributed to half the games and wrote the manuals for all of them. That last part might have bored me silly except that Marketing had the very intelligent idea of having the manuals add to the value of the product. So I was given a lot of leeway to produce cool stuff at both ends of my job.

Thus we come to Mondu's Fight Palace. This was your basic fight game, tricked out with an elaborate and wacky storyline (read the description of one of the fighters below). Then the manual became the first of several mini-comics I produced for the company. The artist was Frank Cirocco.

MFP was later released as Slaughter Sport, Fatman, and Tongue of the Fatman [don’t ask].


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